Steam 社区 :: 指南 :: Fate/EXTELLA: The Umbral Star // FAQ/Walkthrough 100% Guide

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Steam 社区 :: 指南 :: Fate/EXTELLA: The Umbral Star // FAQ/Walkthrough 100% Guide

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Fate/EXTELLA: The Umbral Star // FAQ/Walkthrough 100% Guide

由 Raidaxs 制作

Full guide with Tips and Tricks, Story Mode Walkthrough, Basic Combats Tips, Unlockables & more.This guide contain the 100% of the game, you will find here everything related to the game, how to play, how to prevent sector traps, secrets and how to get all unclockables.Every detail about this game is explained on this guide.

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Raidaxs

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类型: 角色, 职业, 制作, 游戏模式, 基本游戏玩法, 秘密, 攻略Languages: 英语

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2019 年 8 月 18 日 上午 9:28

2024 年 12 月 27 日 下午 5:04

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指南索引

总览

Story Mode Start and Notes

Boss/Hero Combat Tips

Flame Poem Arc: Chapter 1

Flame Poem Arc: Chapter 2

Flame Poem Arc: Chapter 3

Flame Poem Arc: Chapter 4

Flame Poem Arc: Chapter 5

Flame Poem Arc: Final Chapter

Orchid Words Arc: Chapter 1

Orchid Words Arc: Chapter 2

Orchid Words Arc: Chapter 3

Orchid Words Arc: Chapter 4

Orchid Words Arc: Chapter 5

Orchid Words Arc: Final Chapter

Dawn Arc: Chapter 1

Dawn Arc: Chapter 2

Dawn Arc: Chapter 3

Dawn Arc: Chapter 4

Dawn Arc: Chapter 5

Dawn Arc: Chapter 6

Dawn Arc: Chapter 7

Dawn Arc: Chapter 8

Dawn Arc: Final Chapter

Golden Poem Arc: Chapter 1

Golden Poem Arc: Chapter 2

Golden Poem Arc: Chapter 3

Golden Poem Arc: Chapter 4

Golden Poem Arc: Chapter 5

Golden Poem Arc: Chapter 6

Golden Poem Arc: Final Chapter

Side Stories

Hound of Culainn - Cu Chulainn

The Villain-Slaying Assassin - Li Shuwen

Symbol of the Holy Sword - Gawain

Foreigner Without a Name - Nameless

Bewitching, Clear Extella - Medusa

The Unpledged - Lu Bu

Authority of the Sun - Karna

In the Name of the Flag - Jeanne D'Arc

More Worlds to Conquer - Iskandar

Shadow of the Golden King - Gilgamesh

Tour of the Bloody Demoness - Elizabeth Bathory

Courage of Convictions - Archimedes

The Other Stranger - Artoria Pendragon

Unlockables

Servants

Servants: Bond progression

Free Stage Unlocks

Install Skills: (58 items)

Install Skill Buffs and Patterns

Mystic Code/Code Cast

Code Cast/Mystic Codes: 92 items

Special Costumes

Events: (255 items)

Events: Flame Poem Arc

Events: Orchid Words Arc

Events: Dawn Arc

Events: Golden Poem Arc

Events: Side Stories I

Events: Side Stories II

Encyclopedia

Music

Notes

留言

Story Mode Start and Notes

Story Mode starting point notes:Gender, Difficulty, and Name can be changed from the options menu.Notes:If a set of choices does not have the bond information to the lower right side, the choices only affect some of the text.Harder modes may have more Sector Traps and Easier modes may have fewer or no Sector Traps. This guide was primarily written based on Hard mode as most players will not have Very Hard mode unlocked until beating the game once.The Maps in this guide will be based on the easy mode of the first map for that boss. The exact units may differ. The maps are more to provide a visual idea of how to move around.In general, to obtain EX, try to obtain these scores (You may not need to get every Sector for larger stages): Stage Type Total KillsMax ComboDamage TakenTotal Sectors Normal Stage >4500>2500>299All Small Stage >2500>2500>299All Boss-only Stage >500>1000>299EX Abbreviations used in this guide:NP = Noble PhantasmFP = Flame Poem ArcOW = Orchird Words ArcD = Dawn ArcGP = Golden Poem ArcBasic Tips and Tricks: Use up all Mystic Code casts before the battle ends as they provide Bond experience, which can help with leveling up bonds. Rankless nodes between Sectors are good safe zones from Servants as they will not spawn on those nodes. This could be useful for catching a breather. Command Seals and Code Casts recharge at the start of each Stage, even if Stages are chained. Using Command Seals to power up your Servant will also refill EM and Health. Leaving a chain of Stages will allow the player to continue from the Stage they left from, allowing players to change their Mystic Code or rest. Retreating or Losing will cause any items (Install Skills, Armor Upgrade pieces), but will retain bond and experience. Bonds can be gained in side story mode and free mode.. Reaching Bond 14 will unlock all Install Skill slots and reaching Bond 30 will unlock several options such as additional Mystic Codes that allow that Servant to be sub-Servants in free mode. Side Missions (Not Side Stories) can be refreshed by exiting out of the Stage preparation screen to the Stage Choice (Free Mode) or Base/Room Menu (Story Mode) screen. This can help with finding favorable choices. Most Servants have limited movesets initially and gain new moves every 3~6 levels. Servants should have most or all moves unlocked around level 23. Install Skills dropped by Aggressors will be automatically picked up after some time passes or the Stage is Cleared. While risky, you can avoid Sector Traps by Capturing the Sector before they can activate. Generally, this only works on smaller Sectors by using EM to clear waves quickly (as EM pauses the timer after the initial delay). Note: Leaving the Sector will not reset the Sector Trap timer. As many Mystic Codes are unlocked by Normal Mode, it may be a good idea to do Normal Mode first, then Hard Mode after for each Stage that has both Normal and Hard mode drops. Easy Mode is basically Normal Mode with fewer/no Sector Traps, weaker enemies, and bosses generally do not use Noble Phantasm.General Combat Tips and Tricks Enemies spawn in groups. generally starting with Aggressors/Servants and Ranged enemies, then Melee enemies starting from the closest valid point to the player. This means it can take a few seconds upon entering an area or after killing a large group to reach full density and moving quickly through a large area can result in clumps without Melee enemies. Make note of ranged enemies as they are dangerous and come with elements. Throwing Axe/Cube wielders have weapons that glow with a color based on their element, these tend to count as Melee for spawning priority, but have the same respawn rules as other ranged. Archers are colored based on their element and have a quiver on their back. They glow brightly based on their element when preparing to fire. Bats are flying units that glow based on their element when preparing to fire. Ranged enemies generally only spawn upon entering a Sector or upon the spawn of a new wave. Ranged enemies will always respawn upon re-entering an area. Only Servant/Boss type enemies can be locked onto. When locked on using R3, the camera will attempt to keep the enemy in the center of the screen. Pressing R3 again will remove lock-on. Some cutscenes will also remove lock-on. Dashing can grab enemies and push back Servants and can be used while shocked. Guard (L1), can cancel combos to restart the combo (for example, if S S S S S chaining is not viable, the player could instead do S S S S Guard to redo the first four attacks repeatedly). If launched, players can "tech" to recover by hitting the jump button at the right time. EM does more damage with longer bursts, but using a single charge can be useful for tasks such as clearing out ranged enemies in an area quickly and using fewer charges can be useful to save EM gauge for other Sectors/Waves. (Bug) Using bars in EM mode to continue the EM when the hidden timer is almost up will use up EM gauge bars, but will not do additional damage. EM does more damage towards the center of the strike area, meaning the hit enemy/enemies will take the most damage. Hitting the EM button will cause the player to charge in the direction that the Servant is facing, NOT in the direction that the stick is pointed. It takes a moment for the Servant to turn towards the stick's direction. When exiting Moon Drive transforming mode, you will do damage to the nearby area. Moon Drive gauge and EM gauge charge faster with higher hit combo value. EM can charge Moon Drive gauge Depending on the Sector's enemy density and Servant EM capacity, at around 10000 to 20000 hit combo, it can be possible to chain full EM bursts and Moon Drives back to back. Note: Moon Drive and EM gauge direct gain is from enemy death drops, there is also some gain from hits. The exact per hit gain seems to be based on the character. Cutscenes can interrupt combos. While generally only being able to be used once per Stage, Noble Phantasm grants invincibility frames. This can be used to prevent damage.

Boss/Hero Combat Tips

Boss/Hero Combat Tips (all Hero type bosses): Some bosses have Noble Phantasms. They will glow purple when they activate them and attacking them when they are glowing will drop a Noble Phantasm Circuit. When a boss suddenly has a cutscene where they seem to power up or glow yellow, they are in Moon Drive mode. In this mode, the boss is immune to most attack's stuntimes. They have a visible, explosive ending to this mode that deals damage to nearby targets. You can counter with your own Moon Drive Mode, stay far away until it ends, use EM to push them away, and/or use a Noble Phantasm to do damage. Save Noble Phantasm for bosses if possible. Your Command Seals recharge at the start of each stage, do not be afraid to use them to finish off a strong boss. When a boss is guarding, stop attacking as the boss can counterattack. Instead, wait for the boss to leave guard and attack as soon as they drop their guard. It is possible to counter all non-Noble Phantasm, non-EM attacks, including attacks made in Moon Drive mode and boss attacks. However, the timing is difficult and Moon Drive mode attacks can be especially hard to counter. The counter must be made between the start of the enemy attack animation and the landing of the attack. Guard will block MOST attacks, including EM. Moon Drive mode's guard break attack replaces EM in exchange for being able to attack through guards. Damage can be done to guarding targets as Damage is still calculated, but with a massive boost in Defense. Minor enemies can drop health and EM items if the respective gauge is not full. In general, the lower the gauge, the higher the drop rate. This can be useful for difficult boss fights. Even without dropping those items, killing them can give EM and Moon Drive charge and extremely minor amounts of health (appears to be about 1 health per 100 enemies, so it can take some time to heal up a Servant considering most Servants start with around 2000 health) One cheap way to beat most bosses is to spam the dash heavy attack. Most bosses have a hard time countering it and dashing away can cause the boss to drop their guard.

Flame Poem Arc: Chapter 1

Saber, Nero Claudius's ArcCompendium: Flame PoemTutorial battle, simply keep attacking until the tutorial ends, practicing actions.Chapter 1: The New Extella | Mare Aurum, the Capital of RosesStage 1: Mode: EasyNormalHardVery Hard Recommended Level 111540 Count 123+ Noble Phantasm Circuit locations BDE Element Flame Frost Lightning Poison Hard Sector Traps 0 0 0 0 Very Hard Sector Traps 0 5: B, D, E, F, G 0 0You will start at level 1, so to level up for Hard mode, try to leave Sector D last and farm plant invasions. The bottom right rank 04 (Sector E) contains the boss's cutscene.)If you lose, you can retry and you unlock a defeat My Room event.Event location: EBoss starting location: GBoss type: Lancer (Blue Faction)You will start in a Servant Slammer type area (Servant Slammer is a type of Sector Trap that prevents the player from leaving until the Sector is taken).For farming, Try to Capture all but the an 01 and an 04 Sector, this will allow for plant generation while giving some room to move around. Try to keep Sector D (Rank 03) protected in order to keep Lancer alive to make the boss fight easier. This can be made easier by Defending and Capturing Sector F (the left 04) earlier to have the enemy to prioritize that Sector.For Hard mode, Capture all but an 04 Sector. This way, your last Sector will be the final 04 Sector and it will allow for more free movement between areas if necessary. Careful management of health and EM drops can allow for players to jump to another Sector to grab health then jump back to continue fighting until the boss moves.The points needed to Complete the Regime Matrix is 15. There are 18 points total here. Capture Sector E last to make it easier to get EX rank.After Stage 1:Correct Bond answer: It felt like holding hands with you (+1 bond)

Flame Poem Arc: Chapter 2

Chapter 2: Questioning Authority | Mare Melum, City of Lost Destiny (Nero)Stage 2: Mode: EasyNormalHardVery Hard Recommended Level 441843 Count 123+ Noble Phantasm Circuit locations HIJ Element Flame Frost Lightning Poison Hard Sector Traps 0 0 0 0 Very Hard Sector Traps 0 0 0 8: B, C, D, E, F, G, H, IAim for Sectors D, B, E, but take care of plants and avoid Berserker.Boss Spawns at IBoss Type: Rider (Blue Faction)Capture all Sectors before fighting Berserker (Blue Faction) to maximize areas taken before boss spawns. Try to save your Moon Drive for Berserker or the Rider Boss.Recommendation: Attack in a clockwise format and save Berserker for near last. There should be 2 red Sectors when Berserker is defeated if your Assassin Servant is still fighting. Weaken those Sectors before Defeating Berserker. Alternatively, allow your Assassin Servant to Retreat before Defeating the Berserker Servant.

Flame Poem Arc: Chapter 3

Chapter 3: Sword in the Millennium Capital | Mare Luxuria, the Capital of LustMy room:Correct Bond answer: It's no trouble for me.(+1 bond)My room:Correct Bond answer: We'll understand when we see them again. (+1 Bond)Stage 3: Mode: EasyNormalHardVery Hard Recommended Level 882247 Count 123+ Noble Phantasm Circuit locations FGStop Boss NP Element Flame Frost Lightning Poison Hard Sector Traps 0 0 0 0 Very Hard Sector Traps 0 4: B, D, E, H 0 4: C, F, G, IPortal to boss Spawns in GBoss Type: Caster (Blue Faction)Avoid Sectors C and F (enemy Servants) as they are Servant Slammers.Sector D and G Plants are the Servant Slammer sources, once they are down, Sectors C and F are safe to enter.Take all Sectors and defeat enemy heroes before entering portalAfter Stage 3My Room:Correct Bond answer: We're still alive, thanks to you. (+1 bond)

Flame Poem Arc: Chapter 4

Chapter 4: Top Servant | Mare Origo, Stormy Sea PalaceRecommendation: Craft a Mystic Code with resist_flame(#) such as Flame Talisman or Cohort's Flm. Emblem Sld.Stage 4: Mode: EasyNormalHardVery Hard Recommended Level 12122651 Count 123+ Noble Phantasm Circuit locations FIJ Element Flame Frost Lightning Poison Normal Sector Traps 3: A, C, H 0 0 0 Hard Sector Traps 3: C, H, J 2: A, E 0 0 Very Hard Sector Traps 4: C, F, H, J 4: A, B, D, E 0 0Elemental Warnings: There are 3 Flame traps, 2 Frost traps, Rider and Bats have Lightning, and many enemies have Poison. Having flame_resist(#) type Code Casts is recommended ???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector D within 3 seconds (Saber unit will spawn with boss)You will need to defeat Rider 3 times, Once to 50%, Once to 33%, Once to 0%. When he gains motivation, he gains a stack of super armor. At two stacks, he can be very difficult to defeat as he will ignore most knockback effects. If doing the Saber sidequest, it is recommended to defeat him all three times before activating the boss.Boss will spawn at EBoss Type: Ruler (Green Faction)Elemental Warnings: There are 3 Flame traps, 2 Frost traps, Rider and Bats have Lightning, and many enemies have Poison. Having flame_resist(#) type Code Casts is recommended ???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector D within 3 seconds (Saber unit will spawn with boss)You will need to defeat Rider 3 times, Once to 50%, Once to 33%, Once to 0%. When he gains motivation, he gains a stack of super armor. At two stacks, he can be very difficult to defeat as he will ignore most knockback effects. If doing the Saber sidequest, it is recommended to defeat him all three times before activating the boss.Boss will spawn at EBoss Type: Ruler (Green Faction)Recommended actions: Defeat Rider while taking care of plant invasions as necessary (Capturing E will force F to attack E first) Capture as many Sectors as possible before Rider Respawns except for D and F while protecting Sector B as needed. Repeat steps 1 to 3 until Rider has been defeated 3 times. (Sidequest) Farm for 5~10 Yakisoba Pan in Sector D (Having less than full health should cause these to spawn) while being careful to not capture it (Sector E should attack Sector D if it is accidentally captured) (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier) (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly. Capture Sector D Capture Sector F and then use the left path to go to G and then D before the key is unlocked. Defeat Saber and other invaders as quickly as possible. When Ruler appears, Comboing Noble Phantasm, EM, and then Moon Drive can help with doing high amounts of damage quickly. (Optional) Retreat to B once Sector D has been defended properly and wait for Ruler to move over. Assassin will help fight Ruler if he is still alive, making the fight easier.After Stage 4:My Room:Correct Bond answer: The third [character]'s Servant (+1 bond)

Flame Poem Arc: Chapter 5

Chapter 5: Extella of the Umbral Star I | Mare Carcer, the Titan's Dark TombBe prepared, after Stage 5, you will be put in Stage 6 immediately (your Code Casts and Command Seals will recharge as it is a new stage).Stage 5: Mode: EasyNormalHardVery Hard Recommended Level 16163055 Count 123+ Noble Phantasm Circuit locations CFStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 3: B, C, J 0 0 0 Hard Sector Traps 3: A, B, C 0 2: F, J 0 Very Hard Sector Traps 3: B, E, F 3: A, H, J 2: C, G 0The Map to the side is a mouse redrawn Sector A as Sector A can be hard to navigate at first. The map should be generally accurate.Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.Ruler and Rider will slowly progress around the map, defeat them as soon as possible.Portal will spawn at Sector FBoss Type: Saber (Green Faction)

Flame Poem Arc: Final Chapter

Final Chapter: Titan in the Dark | ???You are thrown directly into a boss fightStage 6: Mode: EasyNormalHardVery Hard Recommended Level 20203459 There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).Phase 1:Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.Phase 2:For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of pillars of light at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.After Epilogue (Nero)Correct Bond answer: If you're near me, then that's all I need (+1 bond)

Orchid Words Arc: Chapter 1

Tamamo no Mae's ArcCompendium: Orchid WordsNone of the Options here have any effectsChapter 1: Tamamo Extella | Mare Luxuria, the Capital of LustMy Room:Correct Bond answer: Are you planning to lock me away in the ring again? (+1 bond)My Room:Correct Bond answer: You seem less queenly here in this room (+1 bond)Stage 1: Mode: EasyNormalHardVery Hard Recommended Level 111540 Count 123+ Noble Phantasm Circuit locations AFH Element Flame Frost Lightning Poison Hard Sector Traps 0 0 0 0 Very Hard Sector Traps 0 0 0 8: A, B, C, D, E, G, H, INote: You will start at level 1, so if you are doing Hard mode, you may wish to first gain a few levels in free mode.Take out the enemy plants and help Elizabeth if she is attacked. If an enemy hero attacks, use your Moon Drive to help Elizabeth defeat the enemy hero.Leave Sector C for last and then have Elizabeth help with the boss.Enemy boss will spawn at GBoss Type: Assassin (Red FactionRed Faction)After Stage ClearMy Room:Correct Bond answer: How strong do you think Saber is? (+1 bond)

Orchid Words Arc: Chapter 2

Chapter 2: Questioning Authority | Mare Melum, City of Lost Destiny (Tamamo)My Room:Correct Bond answer: Elizabeth might barge in again... (+1 bond)Stage 2: Mode: EasyNormalHardVery Hard Recommended Level 551944 Count 123+ Noble Phantasm Circuit locations EFI Element Flame Frost Lightning Poison Hard Sector Traps 0 5: C, D, E, G, I 0 0 Very Hard Sector Traps 0 8: B, C, D, E, F, G, H, I 0 0???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector J within 3 seconds (Saber unit will spawn with boss)Sector B has 3 MatrixSector D has 3 MatrixSector H has 3 MatrixSector I has 3 MatrixSave Sector I and J for lastBoss Spawns at Sector EBoss Type: Archer (Red Faction)Recommended actions: Grab Sector B and Sector D, then fight Lancer at Sector D. Take Sector F and Sector G while waiting for Saber to move out of Sector I Take Retake any lost Sectors while aiming for Sector H. Defeat plants as needed. Once Saber is defeated, Take all but Sectors J and I. (Sidequest) Farm for 5~10 Yakisoba Pan in Sector D (Having less than full health should cause these to spawn) while being careful to not capture it. (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier) (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly. Bring Sectors J and I down to 1 Aggressor each and bring both to low health. Capture Sector J or I, then immediately run to Sector I or J and defeat the remaining Aggressor. Run back to J and fight Saber. You can go to another Sector to force Archer to move. After killing Saber, defeat Archer.After Stage 2:Correct Bond answer: I did admire her, yes. (+1 bond)

Orchid Words Arc: Chapter 3

Chapter 3: Laughter in the Capital of Roses | Mare Aurum, the Capital of RosesRecommendation: Craft a Mystic Code with resist_poison(#). Stage 3: Mode: EasyNormalHardVery Hard Recommended Level 992348 Count 123+ Noble Phantasm Circuit locations EFStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 0 0 0 3: G, H, I Hard Sector Traps 0 0 0 5: D, F, G, H, I Very Hard Sector Traps 4: E, F, H, I 0 0 4: A, B, D, GHead for Sector H immediately in order to have Lu Bu assist against Gawain.Capture the Sectors with sunlight: Sectors B, E, F, I . I should be Captured for you.Defeat all heroes and then Capture all Sectors.Portal Spawns at Sector FBoss Type: Saber (Red Faction)

Orchid Words Arc: Chapter 4

Chapter 4: Memory, First and Forever | Mare Origo, Stormy Sea Palace Recommendation: Craft a resist_frost(#) Mystic Code.Stage 4: Mode: EasyNormalHardVery Hard Recommended Level 13132752 Count 1234+ Noble Phantasm Circuit locations EGHStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 0 3: B, D, H 0 0 Hard Sector Traps 3: B, H, I 2: D, E 0 0 Very Hard Sector Traps 4: A, B, H< I 4: C, D, E, G 0 0Defeat enemy heroes excluding Saber (Avoid defeating the heroes on high Rank locations if possible)Defeat Plants when possible.Portal will appear at CTake all the Sectors except for the one Saber is at, wait for Saber to move to a new location, take the Sector quickly and run to the portal.Alternatively, you can try to defeat Saber such as by using EM hit and runs by charging up EMs, attacking Saber, then retreating, repeating until Saber is finished.Defeat the boss.Boss Type: Archer (Green Faction)After Stage Clear:Correct Bond answer: ... (+1 bond)

Orchid Words Arc: Chapter 5

Chapter 5: Extella of the Umbral Star II | Mare Carcer, the Titan's Dark TombMy Room: Correct Bond answer: I don't want that either. (+1 bond)Stage 5: Mode: EasyNormalHardVery Hard Recommended Level 17173156 Count 123+ Noble Phantasm Circuit locations CFStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 3: B, C, J 0 0 0 Hard Sector Traps 3: A, B, C 0 2: F, J 0 Very Hard Sector Traps 3: B, E, F 0 3: A, H, J 2: C, GMap on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.Ruler and Rider will slowly progress around the map, defeat them as soon as possible.Portal will spawn at Sector FBoss Type: Saber (Green Faction)

Orchid Words Arc: Final Chapter

Final Chapter: There Will Be a Tomorrow | ???You are thrown directly into a boss fight.Stage 6: Mode: EasyNormalHardVery Hard Recommended Level 20203459 There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).Phase 1:Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.Phase 2:For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of light pillars at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.After Epilogue (Tamamo)Correct Bond answer: I choose nothing (+1 bond)

Dawn Arc: Chapter 1

Compendium: DawnThere are no choices that have any effect.Chapter 1: Awakening on Thin Ice | Mare Melum, City of Lost DestinyYou are immediately thrown into Stage 1 with no Difficulty choices.Stage 1: Mode: EasyNormalHardVery Hard Recommended Level 111540 Simple map, capture C, D, and save B for the end.The boss will spawn at D. Hit him with Moon Drive, EM, and Noble Phantasm.Boss Type: Rider (Green Faction)

Dawn Arc: Chapter 2

Chapter 2: The Ancient Contract | Mare Carcer, the Titan's Dark TombYou are immediately thrown into Stage 2 with no Difficulty choices.Stage 2: Mode: EasyNormalHardVery Hard Recommended Level 331742 Simple Map. Capture B and defeat the boss that spawns, then once the next boss spawns, at 66% health, an event will occur. Use cure() and defeat the second boss.Boss Type: Ruler (Green Faction) -> Archer (Green Faction)

Dawn Arc: Chapter 3

Chapter 3: Sword of Mars, Spear of Jupiter | Mare Origo, Stormy Sea PalaceMy Room:Correct Bond answer: ... That sounds kind of depressing. (+1 bond)My Room:Correct Bond answer: ! can put up with it until tomorrow (+1 bond)Stage 3: Mode: EasyNormalHardVery Hard Recommended Level 551944 Count 123+ Noble Phantasm Circuit locations ADJ Element Flame Frost Lightning Poison Hard Sector Traps 0 0 0 0 Very Hard Sector Traps 0 0 8: A, C, D, F, G, H, I, J 0You will start out with two points beint taken, two points being targeted, and 2 points from losing.Go straight for D and take it to pull yourself out of hazard and then take J while taking out the Plants at F and IOnce you've defeated the opposing heroes, defend points F, H, and J while slowly gaining all the rank 1 locations while allowing D to be taken (defeat the hero there) in order to ensure that the boss won't spawn before you are ready. Save at least 6 points such as D and E or D and F (D and H works also) for last, bringing both to 1 aggressor each at low health.Boss will spawn at JBoss Type: Lancer (Blue Faction)

Dawn Arc: Chapter 4

Chapter 4: Dream of a Chase in the Fields | Mare Luxuria, the Capital of LustMy Room: Option: ...I'm so sorry.(+1 bond)My Room:Option: You're not jealous, are you? (+1 bond)Stage 4: Mode: EasyNormalHardVery Hard Recommended Level 992348 Count 123+ Noble Phantasm Circuit locations FGStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 0 0 3: E, H, I 0 Hard Sector Traps 3: D, E, H 0 2: C, I 0 Very Hard Sector Traps 4: B, D, E, H 0 4: C, F, G, I 0Sector C and Sector F are Servant Slammer trapsPortal Spawns in Sector GBoss Type: Caster (Blue Faction)

Dawn Arc: Chapter 5

Chapter 5: Your Wish for Us | Mare Melum, City of Lost DestinyMy Room:Correct Bond answer: It certainly is a nice sword. (+1 bond)Stage 5: Mode: EasyNormalHardVery Hard Recommended Level 13132752 Count 123+ Noble Phantasm Circuit locations ADG Element Flame Frost Lightning Poison Normal Sector Traps 0 0 0 2: B, I Hard Sector Traps 0 2: A, I 0 2: B, J Very Hard Sector Traps 0 3: A, G, I 0 4: B, E, H, JNoble Phantasm Circuits are at A, D, GElemental warning: Poison at B and I???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector E within 3 seconds (Saber unit will spawn with boss)Assassin should spawn at J first. Assassin must be defeated 3 times.Save Archer for last.Boss Spawns at DBoss Type: Lancer (Red Faction)Recommended steps: Run to Sector J to defeat Assassin. Take Sector A. Quickly Capture nearby Sectors while destroying plants as needed, saving Archer's location and Sector E. Assassin should appear in C after, Defeat Assassin a second time and keep working on the Sectors in the area. Assassin will appear at H next. (Sidequest) Farm for 5~10 Yakisoba Pan in Sector E (Having less than full health should cause these to spawn) while being careful to not capture it. (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier) (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly. Capture all points except for the one Archer is on and the one Assassin is on. Allow Assassin to defeat your allied Servant, but enter the Sector before Assassin escapes. Weaken Assassin if Assassin is the last Aggressor or Defeat Assassin if there are remaining Aggressors. Do not take the Sector, but ensure that only one enemy remains. Defeat Archer and quickly Defeat Assassin. Defeat Saber who will spawn at E Defeat the Lancer boss.As an alternative for those unable to quickly take Sectors fast enough, defeat Archer and Assassin earlier, but ensure that the enemy team takes or keeps the Sector. This will allow the player to take the other locations first.

Dawn Arc: Chapter 6

Chapter 6: Invasion Like Fire | Mare Aurum, the Capital of RosesMy Room:Correct Bond answer: That does sound like a dream. (+1 bond)My Room:Correct Bond answer: I don't know... (+1 bond)This stage is followed immediately by two more stages. You will not be able to Code Cast for Stages 6 and 7.Stage 6: Mode: EasyNormalHardVery Hard Recommended Level 17173156 Count 123+ Noble Phantasm Circuit locations DEJ Element Flame Frost Lightning Poison Sector Traps 0 0 0 0Time Limit: 12 minutes to Complete the Regime Matrix..Try to save a Rank 3 or Rank 4 Sector for last.Capture small, easy to re-capture Sectors to use as bait for the non-boss Saber. The non-boss Saber can be beaten, but it is not recommended unless you intend to use a lot of going back and forth to build up EM charge and using it on Saber then retreating.Boss will spawn at EBoss Type: Saber (Red Faction)

Dawn Arc: Chapter 7

Chapter 7: Dawn of the Crimson Rose | Mare Carcer, the Titan's Dark TombYou are immediately thrown into Stage 7You will not have Code Cast support on this stage.Stage 7: Mode: EasyNormalHardVery Hard Recommended Level 20203459 Count 123+ Noble Phantasm Circuit locations BBD Element Flame Frost Lightning Poison Sector Traps 0 0 0 0Map on right is a mouse redrawn Sector A as Sector A can be confusing at first.You will need to defeat the aggressors in each location in order to progress.Upon entering Sector D, you will initiate a cutscene and have 6 minutes to Complete the Regime Matrix.The easiest path is to do Sector E, D, C, A then do Sector B without the timer.Portal will spawn in Sector A.Boss Type: Saber (Red Faction)

Dawn Arc: Chapter 8

Chapter 8: Courage of Convictions | Mare Carcer, the Titan's Dark TombYou are thrown immediately into a fight.Stage 8: Mode: EasyNormalHardVery Hard Recommended Level 22223661 Boss fight:Boss Type: Caster (No Faction)Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly.

Dawn Arc: Final Chapter

Final Chapter: The Star's Tear, the Dream's End | ???You are thrown directly into a boss fight.Stage 9: Mode: EasyNormalHardVery Hard Recommended Level 24243863 There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).Phase 1:Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.Phase 2:For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of light pillars at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.After Epilogue (Altera)Option: ... (+1 bond)

Golden Poem Arc: Chapter 1

Compendium: Golden PoemNo optionsChapter 1: After A Long Dawn | Mare Aurum, the Capital of RosesYou are thrown immediately into a boss fight.Stage 1: Mode: EasyNormalHardVery Hard Recommended Level 21213560 Boss fight:Boss Type: Caster (No Faction)Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly. You may wish to avoid staying directly in front of him.

Golden Poem Arc: Chapter 2

Chapter 2: Authority's Purpose | Mare Aurum, the Capital of RosesCorrect Bond answer: Well, this is My Room, but... (+1 bond)Stage 2: Mode: EasyNormalHardVery Hard Recommended Level 23233762 Count 123+ Noble Phantasm Circuit locations AEG Element Flame Frost Lightning Poison Normal Sector Traps 3: D, E, J 0 0 0 Hard Sector Traps 5: C, D, E, H, J 0 0 0 Very Hard Sector Traps 8: B, C, D, E, F, G, H, J 0 0 0Capture D as soon as possible while taking care of A, B, F, H, and J.After capturing D, take care of plants and protect Gawain if possibleLancer must be defeated multiple times. He will retreat around 50% health the first time, around 5% the second time.Save the Sector that Lancer is at for last.Boss will spawn in Sector DBoss Type: Berserker (Blue Faction)

Golden Poem Arc: Chapter 3

Chapter 3: Clash of Servants! | Mare Luxuria, the Capital of LustMy Room x2:Correct Bond answer: You should look deep within yourself for the answer (bond+1)Stage 3: Mode: EasyNormalHardVery Hard Recommended Level 26264065 Count 123+ Noble Phantasm Circuit locations FGStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 0 3: E, H, I 0 0 Hard Sector Traps 0 3: D, E, H 0 2: C, I Very Hard Sector Traps 0 4: B, D, E, H 0 4: C, F, G, I??? Sidequest:Collect 5 Yakisoba Pan within 3 seconds in Sector HSector C and F are Servant Slammers. Defeat the marked plants to disable the slammers.Portal appears at Sector GDefeat the Servants and Capture all the Sectors before entering the portal.You will have assistance for this boss fight.Boss Type: Saber (Green Faction)

Golden Poem Arc: Chapter 4

Chapter 4: Not for Destruction nor Conquest | Mare Origo, Stormy Sea PalaceStage 4: Mode: EasyNormalHardVery Hard Recommended Level 29294368 Count 123+ Noble Phantasm Circuit locations AFI Element Flame Frost Lightning Poison Normal Sector Traps 2: C, D 0 0 1: H Hard Sector Traps 3: C, D, G 0 0 2: H, J Very Hard Sector Traps 4: B, C, D, G 0 0 4: F, H, I, JPlayer will start in danger of losing by 1 point with 1 enemy attacking at the start and 2 enemies ready to attack and one ally ready to attack.Head straight for C in order to take some points and gain some breathing room, then consider assisting F.Defeat the plant at J to reduce attack options and slowly work your way through the Sectors.Assist B if it is attacked and defeat Ruler when you can.Archer needs to be defeated twice, once to about 40%, once to 5%.When possible, let C be Captured and Capture the other locations.Boss will appear at Sector JAfter the boss is defeated, you will be thrown into a second boss fight.Boss Type: Rider (Green Faction) -> Lancer (No Faction)

Golden Poem Arc: Chapter 5

Chapter 5: To the One I Adore | Mare Carcer, the Titan's Dark TombOption: I think he means that we'll definitely save her (+1 bond)My Room:Correct Bond answer: He sounds like a great uncle (+1 bond)The player will be thrown into three Stages in a row.Stage 5: Mode: EasyNormalHardVery Hard Recommended Level 31314570 Count 123+ Noble Phantasm Circuit locations CFStop Boss NP Element Flame Frost Lightning Poison Normal Sector Traps 0 2: B, C 1: J 0 Hard Sector Traps 0 2: B, F 2: A, J 1: C Very Hard Sector Traps 0 3: B, E, F 3: A, H, J 2: C, GMap on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.Ruler and Rider will slowly progress around the map, defeat them as soon as possible.Portal will spawn at Sector FBoss Type: Saber (Green Faction)

Golden Poem Arc: Chapter 6

Chapter 6: Scholar of the Umbral Star | Mare Carcer, the Titan's Dark TombThe player is immediately thrown into a boss fightStage 6: Mode: EasyNormalHardVery Hard Recommended Level 35354974 Boss fight: Boss Type: Caster (No Faction)Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly. Try to avoid standing directly in front of him.

Golden Poem Arc: Final Chapter

Final Chapter: Soaring Golden Theater | ???The player is immediately thrown into a battle.Stage 7: Mode: EasyNormalHardVery Hard Recommended Level 35354974 Boss Battle: Attack and defeat the tentacles until the path opens up. Enter the path and avoid and/or attack the walls on your way in Destroy the core. Move to the next Sector Attack and defeat the tentacles to open up the path, multiple Aggressors of large types will spawn. Enter the path and avoid and/or attack the walls on your way in Destroy the coreAfter Final EpilogueFinal My Rooms unlocked

Side Stories

By the time of Finishing Flame Poem Arc, "Money is Power" Item should unlock, allowing you to spend QP to level up side story Servants up to the level of your highest Servant. The cost is level dependent with 3000 at lowest level and increasing by 1200 per level. Most Side Stories do not have an sub-Servant to use change() with by default.In general, Side Stories are modified versions of Stages from Story Mode, meaning that the Story Mode version of the Stage must be done first.Side Story unlock methods:Cu Chulainn - Finish Flame Poem Stage 1Li Shuwen - Finish Flame Poem Stage 3Gawain - Finish Flame Poem Stage 4Nameless - Finish Flame Poem ArcMedusa - Finish Orchid Words Stage 1Lu Bu - Finish Orchid Words Stage 3Karna - Finish Orchid Words ArcJeanne D'Arc - Finish Dawn Stage 5Iskandar - Finish Dawn ArcGilgamesh - Finish Dawn ArcElizabeth Bathory - Finish Golden Poem ArcArchimedes - Finish Golden Poem ArcArtoria Pendragon - Finish any of the hidden sidequests and Defeat Artoria. Sidequests found in Flame Poem Stage 4, Orchid Words Stage 2, Dawn Stage 5, Golden Poem Stage 3

Hound of Culainn - Cu Chulainn

Stage 1:(Same as FP Stage 1 except with Archer defending instead of Lancer) and no Sub-Servant by default. Mode: Easy Normal Hard Very Hard Recommended Level 1 1 15 40 Count 1 2 3+ Noble Phantasm Circuit locations B D E Element Flame Frost Lightning Poison

The Villain-Slaying Assassin - Li Shuwen

Stage 1:(Same as FP Stage 1 except with no Sub-Servant by default. Mode: Easy Normal Hard Very Hard Recommended Level 1 1 15 40 Count 1 2 3+ Noble Phantasm Circuit locations B D E Element Flame Frost Lightning Poison

Symbol of the Holy Sword - Gawain

Stage 1: (Same as FP Stage 1 except with no Sub-Servant by default.Mode:EasyNormalHardVery HardRecommended Level111540Count123+Noble Phantasm Circuit locationsBDEElementFlameFrostLightningPoison Saber (No Faction)

Foreigner Without a Name - Nameless

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsHIJElementFlameFrostLightningPoison Saber (No Faction)

Bewitching, Clear Extella - Medusa

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsAFHElementFlameFrostLightningPoison

The Unpledged - Lu Bu

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsAFHElementFlameFrostLightningPoison

Authority of the Sun - Karna

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsAFHElementFlameFrostLightningPoison

In the Name of the Flag - Jeanne D'Arc

Warning:Jeanne's Noble Phantasm will kill her. In order to use her Noble Phantasm, either save one charge of the Command Seal for her Noble Phantasm or equip the Install Skill Invictus Spiritus.Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsADGElementFlameFrostLightningPoison

More Worlds to Conquer - Iskandar

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locations AD GElementFlameFrostLightningPoison

Shadow of the Golden King - Gilgamesh

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsBDEElementFlameFrostLightningPoison Saber (No Faction)

Tour of the Bloody Demoness - Elizabeth Bathory

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsFGStop Boss NPElementFlameFrostLightningPoison

Courage of Convictions - Archimedes

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Note: If you use Moon Drive or moon_drive() during the tunnel portions, you will be unable to move or act, but in exchange, you will ignore the walls and Moon Drive will activate upon landing.Boss Battle: Attack and defeat the tentacles until the path opens up. Enter the path and avoid and/or attack the walls on your way in Destroy the core. Move to the next Sector Attack and defeat the tentacles to open up the path, multiple Aggressors of large types will spawn. Enter the path and avoid and/or attack the walls on your way in Destroy the coreStage 2:Mode:EasyNormalHardVery HardRecommended Level882247There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).Phase 1: Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.Phase 2:For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire pillars of light at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.Stage 3:Mode:EasyNormalHardVery HardRecommended Level16163055Count123+Noble Phantasm Circuit locations ABCElementFlameFrostLightningPoisonHard/Very Hard Sector Traps03: A, B, D00Work through in a clockwise manner, saving B for last.Boss will spawn at D.Boss Type: Lancer (Blue Faction)

The Other Stranger - Artoria Pendragon

Stage 1:Mode:EasyNormalHardVery HardRecommended Level1115 40Count123+Noble Phantasm Circuit locationsStart areaStart areaStop Boss NPDirectly thrown into a double Servant fight with Cu Chulainn Lancer and Medusa Rider.Beware of Rider's Stone Gaze. Both Servants have attacks that can hit from long range and/or blind spots.. Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.Stage 2:Mode:EasyNormalHardVery HardRecommended Level882247Count123+Noble Phantasm Circuit locationsStart areaStart areaStop Boss NPDirectly thrown into a double Servant fight with Tamamo Caster and Lu Bu Berserker.Berserker has a lot of powerful hitting attacks and stunlocks. Tamamo has many long ranged attacks.Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.Players may wish to use resist_frost(#), resist_poison(#), or cure() to avoid Tamamo's elemental inflicts. resist_flame(#) is also useful to avoid Tamamo's high damage fast attack.Stage 3:Mode:EasyNormalHardVery HardRecommended Level16163055Count123+Noble Phantasm Circuit locationsStart areaStart areaStop Boss NPDirectly thrown into a double Servant fight with Iskandar Rider and Gilgamesh Archer. Beware, Iskandar has the ability to shock and many strong skills in close range and has high mobility skills. Archer has very powerful long ranged skills.Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.Players may wish to bring resist_lightning(#) to avoid Iskandar's shock effect.

Unlockables

Assorted Unlocks:Very Hard Mode: Unlock upon Completing/Attempting Stages after finishing all four Arcs."Money is Power" Item: Appears to unlock upon finishing Flame Poem Arc, allowing you to spend QP to level up side story Servants up to the level of your highest Servant. The cost is level dependent with 3000 at lowest level and increasing by what appears to be 1200 per level. Free Battle mode Stages are unlocked upon Clearing the Stage in Story or Side Story mode. The same boss can have multiple stages and multiple versions.

Servants

There are a total of 17 ServantsSide Story/Free Battle Unlock method and Stat Grades Name Unlock Class Strength Endurance Agility Mana Luck Noble Phantasm Nero Claudius Default Saber D D A B A B Saber Venus Golden Poem Arc Clear Saber C C B A+ EX EX Artoria Pendragon Hidden Sidequest+Defeat Saber A B B A A+ A++ Gawain Flame Poem Stage 4 Clear Saber B+ B+ B A A A+ Altera Orchid Words Arc Clear Saber B A A B A A++ Archimedes Golden Poem Arc Clear Caster E D C C A B Tamamo no Mae Flame Poem Arc Clear Caster E E B A D D Iskandar Dawn Arc Clear Rider B A D C A+ A++ Medusa Orchid Words Stage 1 Clear Rider B D A B E A+ Li Shuwen Flame Poem Stage 3 Clear Assassin B C A E E - Lu Bu Orchid Words Stage 3 Clear Berserker A+ A+ B+ C+ C+ A Karna Orchid Words Arc Clear Lancer B A A B A+ A++ Elizabeth Bathory Golden Poem Arc Clear Lancer C D E A B E Cu Chulainn Flame Poem Stage 1 Clear Lancer B A A C D B+ Gilgamesh Dawn Arc Clear Archer B C C A A EX Nameless Flame Poem Arc Clear Archer C C C B D - Jeanne D'Arc Dawn Stage 5 Clear Ruler B B A A C A++How to unlock Artoria Pendragon:Credits to ''Aeschylus''This guide was completed in Arc 1, Chapter 4.Text WalkthroughThe following walkthrough can be used in each of the 4 Arcs at different areas:Flame Poem Arc, Area DOrchid Words Arc, Area JDawn Arc, Area EGolden Poem Arc, Area HYou can check which area is which with the large map in the pause menu.This walkthrough will reference the Flame Poem Arc as that is what the video was done in, however a similar process is used for each arc.1) Useful EquipsInstall Skills with item drop rate increase2) RequirementsThe side mission from Artoria (Will be a silhouette if you havent already unlocked her)1) Lose control of the Areas If the Area that you need to go to (D for Flame Poem) is in your control, proceed with the main objectives so that the area can be taken by an Agressor Plant. Leave the area alone until it is fully taken over by the enemy. Two of the Arcs are in this situation where you must wait for it to be taken. You could go there immediately in the Arcs where this is not the case.2) Take damageOnce you get to the corresponding area for the Arc, let the enemies damage you until you get to around 1/3 health. I personally wait until the health bar has red. You must go this low otherwise the Yakisoba-Pan that you need to eat will not drop.3) Kill enemies to drop Yakisoba-PanThe image to the left is what the Yakisoba-Pan look like. You need to eat 5 in the corresponding area for each Arc. It is best to not pick them up until all 5 have dropped. This may be a time consuming process, however it is sped up with lower health and item drop rate install skills. 4) Eat the Yakisoba-PanOnce all 5 have dropped, go ahead and eat them all. Once you have eaten them, you will get a message from Artoria at the bottom (will be a silhouette if you havent already unlocked her) with the "Side Mission Complete" text above. 5) Complete the Regime MatrixYou can now move on to finish the Regime Matrix like normal. Just do whatever you want to complete it. The area for eating the Yakisoba-Pan can now be claimed as your own.6) Fight ArtoriaOnce the Regime Matrix is complete, go back to the corresponding area as soon as possible. Wait here for all the conversations at the bottom to finish and she will spawn there. You must defeat Artoria. DO NOT DEFEAT THE BOSS SERVANT (Jeanne in Flame Poem Arc)7) Defeat the Boss ServantOnce you have defeated Artoria, you may kill the boss servant to complete the mission. If you do not complete the mission, you will not unlock Artoria and must start again.

Servants: Bond progression

Slots unlocked per levelHeroLv. 1 BondLv. 2 BondLv. 3 BondLv. 5 BondLv. 7 BondLv. 9 BondLv. 12 BondLv. 14 BondAlteraLeft 1Right 1Left 2Mid 3Mid 1Mid 2Right 2Right 3ArchimedesLeft 1Left 2Right 1Mid 3Mid 1Right 2 Mid 2Right 3Artoria PendragonLeft 1 Left 2Mid 2Right 1Mid 2Right 2Mid 3Right 3Cu ChulainnLeft 1Left 2Mid 2Mid 3Mid 1Right 3Right 1Right 2Elizabeth BathoryLeft 1Left 2Mid 1Right 1Mid 2Right 2 Mid 3Right 3GawainLeft 1Left 2Right 1Mid 3Mid 1Right 2Mid 2Right 3GilgameshLeft 1Right 1Left 2Mid 3Mid 1Mid 2 Right 2Right 3IskandarLeft 1Left 2Mid 2Right 1 Mid 1Right 2Mid 3Right 3Jeanne D'ArcLeft 1Left 2Right 1Mid 3 Mid 1Right 2 Mid 1Right 3KarnaLeft 1Right 1Left 2Mid 3Mid 1Mid 2Right 2Right 3Li ShuwenLeft 1Left 2Mid 1Mid 2Right 1Right 2Mid 3Right 3Lu BuLeft 1Left 2Right 1Mid 3Mid 1Right 2Mid 2Right 3MedusaLeft 1Left 2Mid 2Mid 3Mid 1Right 3Right 1Right 2NamelessLeft 1Left 2Mid 1Right 1Mid 2Right 2Mid 3Right 3Nero ClaudiusLeft 1Left 2Mid 2Right 1Mid 1Right 2Mid 3Right 3Tamamo no MaeLeft 1Left 2Right 1Mid 3 Mid 1Right 2Mid 2Right 3

Free Stage Unlocks

EnemyBorderInitial UnlockAdditional VersionAdditional VersionAdditional VersionAdditional VersionElizabeth BathoryGreenFP S1Li Shuwen S1Gawain S1Cu Chulainn S1 Lu BuGreenGP S2Li Shuwen S2 MedusaPurpleFP S2Nameless S1Cu Chulainn S2 KarnaBlueD S3Iskandar S3Jeanne D'Arc S2 Tamamo no MaePinkFP S3D S4Elizabeth Bathory S1Jeanne D'Arc S3 GawainGreenD S6Iskandar S2Gilgamesh S2 Li ShuwenRedOW S1Karna S1Lu Bu S1Medusa S1 Cu ChulainnPurpleD S5Iskandar S1Gilgamesh S1Jeanne D'Arc S1 NamelessPurpleOW S2Lu Bu S2Medusa S2 Nero ClaudiusGreenD S7Gilgamesh S3 Nero ClaudiusGreenOW S3Elizabeth Bathory S2Medusa S3 SephyrBlackFP S6OW S6D S9Archimedes S2 ArchimedesGreenGP S1 ArchimedesBlackD S8GP S6 Gilgamesh/IskandarBlueArtoria S3 Tamamo no Mae/Lu BuPinkArtoria S2 Medusa/Cu ChulainnPurpleArtoria S1 Jeanne D'ArcBlueFP S4Nameless S2Gawain S3Cu Chulainn S3Karna S2IskandarPurpleD S1 IskandarBlueGP S4Nameless S3Li Shuwen S3Gawain S2 GilgameshBlueOW S4Lu Bu S3 AlteraPinkGP S3 AlteraGreenFP S5OW S5 GP S5Elizabeth Bathory S3Karna S3Elizabeth BathoryPurpleArchimedes S3

Install Skills: (58 items)

Notes: Alpha tier are stronger and can also be found in later Stages such as Dawn Stage 1+ VH or Golden Poem Arc Stage 3+ H .Servants have favorite skills and boost the level of those skills when equipped.Some Install Skills appear to stack multiplicatively, but the effects may be capped at some point for some boosts.Effect correction/Clarification:Mag. Res. seems to lower status effect chance and reduce damage. Negation seems unlikely without a large number equipped.Invictus Spiritus actually revives the player with some health recovery after death once per Stage. Non-alpha base is about 10% and alpha base is about 15%. Non-alpha +20 is about 50% and alpha +20 is about 80%.Etr. Arms Mst. actually increases Extella Maneuver damage instead of increasing the gauge.Alpha is roughly 50% more powerful than non-Alpha version. each +1 is roughly a 20% additional bonus for about +400% at +20. This means that a non-alpha +20 (500%), is roughly the equivalent of an alpha +11 or alpha +12.NameTypeStated EffectKnown Earliest DropReduced EarthSupportIncreased movement speedFP Stage 1Health BoostDefenseIncreases DefenseFP Stage 1Prana Burst (Fl.)AttackNormal attacks may deal flame damageFP Stage 1Prana Burst (Lt.)AttackNormal attacks may deal lightning damageFP Stage 1Prana Burst (Fr.)AttackNormal attacks may deal frost damageFP Stage 1Prana Burst (Pn.)AttackNormal attacks may deal poison damageFP Stage 1Mag. Res. (Fl.)DefenseMay negate flame attacks.FP Stage 4Mag. Res. (Fr..)DefenseMay negate frost attacks.FP Stage 4 Mag. Res. (Lt.)DefenseMay negate lightning attacks.FP Stage 1Mag. Res. (Pn.)DefenseMay negate poison attacks.FP Stage 5 Mag. Res. DefenseMay negate any elemental attacks. OW Stage 1Supreme StrikeAttackIncreases Noble Phantasm's powerFP Stage 1Eye of the MindSupportNormal attacks may kill enemies instantlyFP Stage 3Invictus SpiritusDefenseNormal attacks may kill regular enemies instantlyFP Stage 1Mana RecoverySupportExtella Maneuver gauge fills fasterFP Stage 1Etr. Arms Mst.AttackIncreases Extella Maneuver gauge maximumFP Stage 1Transf. BoostAttackIncreases strength during Moon Crux/Moon Drive.FP Stage 1Strength BoostAttackIncreases power of normal attacksFP Stage 3CollectorSupportIncreases enemies' item drop ratesFP Stage 3BraveryAttackAttack power increases with the number of KOs OW Stage 1Prt. of FairiesAttackAttack power increases when HP is below 1/3FP Stage 3Cell Activity alphaSupportIncreases healing power of Code Casts and itemsFP Stage 3Growth PeriodSupportIncreases amount of EXP obtained in battleOW Stage 2 H. Spirit SlayerAttackIncreases attack power against ServantsFP Stage 1Anti-HeroDefenseIncreases defense against ServantsFP Stage 3Extra Atk. (Fl.)AttackIncreases attack power against flame enemies.FP Stage 1Extra Atk. (Fr.)AttackIncreases attack power against frost enemies.FP Stage 1Extra Atk. (Lt.)AttackIncreases attack power against lightning enemies.FP Stage 3Extra Atk. (Pn.)AttackIncreases attack power against poison enemies.FP Stage 3Reduced Earth alphaSupportIncreased movement speedBond giftHealth Boost alphaDefenseIncreases DefenseBond gift Prana Burst (Fl.) alphaAttackNormal attacks may deal flame damageBond giftPrana Burst (Lt.) alphaAttackNormal attacks may deal lightning damageBond giftPrana Burst (Fr.) alphaAttackNormal attacks may deal frost damageBond giftPrana Burst (Pn.) alphaAttackNormal attacks may deal poison damageBond giftMag. Res. (Pn.) alphaDefenseMay negate poison attacks.Bond giftMag. Res. (Lt.) alphaDefenseMay negate lightning attacks.Bond giftMag. Res. (Fr..) alphaDefenseMay negate frost attacks.Bond giftMag. Res. (Fl.) alphaDefenseMay negate flame attacks.Bond gift Mag. Res.alphaDefense May negate any elemental attacks. Bond giftSupreme Strike alphaAttackIncreases Noble Phantasm's powerBond giftEye of the Mind alphaSupportNormal attacks may kill enemies instantlyBond giftInvictus Spiritus alphaDefenseNormal attacks may kill regular enemies instantlyBond giftMana Recovery alphaSupportExtella Maneuver gauge fills fasterBond giftEtr. Arms Mst. alphaAttackIncreases Extella Maneuver gauge maximumBond giftTransf. Boost alphaAttackIncreases strength during Moon Crux/Moon Drive.Bond giftStrength Boost alphaAttackIncreases power of normal attacksBond giftCollector alphaSupportIncreases enemies' item drop ratesBond giftBravery alphaAttackAttack power increases with the number of KOsBond giftPrt. of FairiesAttackAttack power increases when HP is below 1/3.Bond giftCell Activity alphaSupportIncreases healing power of Code Casts and itemsBond giftGrowth Period alphaSupportIncreases amount of EXP obtained in battleBond giftH. Spirit SlayerAttackIncreases attack power against ServantsBond giftAnti-Hero alphaDefenseIncreases defense against ServantsBond giftExtra Atk. (Fl.) alphaAttackIncreases attack power against flame enemies.Bond giftExtra Atk. (Fr.) alphaAttackIncreases attack power against frost enemies.Bond giftExtra Atk. (Lt.) alphaAttackIncreases attack power against lightning enemies.Bond giftExtra Atk. (Pn.) alphaAttackIncreases attack power against poison enemies.Bond gift

Install Skill Buffs and Patterns

Each Hero has various Install Skills that will be improved based on their Servant Skills rankings. The bonus is appears to be greatest in the furthest slot (Right 3) and provides +1 boost otherwise. For Install Skills with elemental properties, any element will work.Installing multiple copies of the same Install Skill on one Hero can result in only one copy of the skill getting only a +1 boost. (Note, different elements count as the same Install Skill for this purpose)Set refers to how many slots are linked and goes from left to right and top to bottom.Slot Patterns and their effective values:Assuming that each slot is 100 points base, and assuming all sets are filled with the same color, these would be the total values for each slot type: Pattern Set 1 Value Set 2 Value Set 3 Value Set 4 Value Total Value 2/2/2/2 240 240 240 240 960 3/2/2/1 420 240 240 100 1000 4/2/1/1 640 240 100 100 1080 3/3/2 420 420 240 1080 4/2/2 640 240 240 1120 4/3/1 640 420 100 1160 4/4 640 640 1280As can be seen, 2/2/2/2 gives the lowest total bonus while 4/4 gives the highest total bonus.Per Character Skill Buffs, Patterns, and relative pattern ValueValue w/Buff will assume that Skill power scales in a linear fashion based on +0 = 20 and each +1 = +4, thus, the initial value will be based on +20 for 100 initial value. It also assumes that the set bonus is based on the total value In addition, it will ignore Mag. Res. as the bonus is low and rarely used. For those who are interested, for how this table calculates, Mag. Res. Buff adds 4 Value with a 1 slot pattern, 4 Value with a 2 slot pattern, 5 Value with a 3 slot pattern, 6 Value with a 4 slot pattern. Servant Install Skill Max Buff Install Skill Max Buff Set 1 # Set 2 # Set 3 # Set 4 # Total Value Value w/Buff Nero Claudius Mag. Res. +1 - - 3 3 2 1080 1080 Saber Venus - - - - - - - - - - Artoria Pendragon Prana Burst +31 Mag. Res. +1 3 3 2 1080 1228 Gawain Mag. Res. +1 - - 4 2 1 1 1080 1080 Altera Strength Boost +11 Mag. Res. +1 4 4 1280 1350 Archimedes None +0 - - 4 2 1 1 1080 1080 Tamamo no Mae None +0 - - 4 2 1 1 1080 1080 Iskandar Mag. Res. +1 - - 3 3 2 1080 1080 Medusa Mag. Res. +1 - - 3 2 2 1 1000 1000 Li Shuwen None +0 - - 2 2 2 2 960 960 Lu Bu Bravery +33 - - 4 2 1 1 1080 1212 Karna Prana Burst +31 Mag. Res. +1 4 4 1280 1478 Elizabeth Bathory Health Boost +23 Mag. Res. +1 2 2 2 2 960 1070 Cu Chulainn Health Boost +23 Mag. Res. +1 3 2 2 1 1000 1092 Gilgamesh Collector +43 Mag. Res. +1 4 4 1280 1555 Nameless Mag. Res. +1 - - 2 2 2 2 960 960 Jeanne D'Arc Mag. Res. +1 - - 4 2 1 1 1080 1080As can be seen from this information, Gilgamesh has the highest effective value with a huge bonus to collector and Archer and Li Shuwen are tied for the lowest effective value. While this may not be true in all situations as players may choose to use less bonding, this gives an idea of how powerful some characters are without taking their base stats and moveset into consideration.As an idea of scenarios where Servants will not reach their maximum Install Skill values, some players will use Gilgamesh as a 4/3/1, which gives a value of 1332 or 4/2/2, which gives a value of 1326, which is still high, but nowhere as high as his max potential.

Mystic Code/Code Cast

Except for the default Mystic Code, all mystic codes must be crafted before they will show up in Gallery. Some Mystic Codes may only unlock with an EX Rating. Aside from Very Hard, difficulty mode should not matter in most cases for EX Clear Reward Mystic Codes. To get an EX rating, all 4 sub-rating must be EX. For EX rating Mystic Codes, higher Stages of the same Arc should work.Most Mystic Codes are Difficulty Specific.Note: While Easy counts for Normal mode requirements, Hard does not count for Normal mode requirements and Very Hard does not count for Hard or Normal mode requirements..Some unlocks may have special requirements such as Side Mission completion or may have multiple locations to unlock. Some Mystic Codes have alternative unlocks that require multiple Stage Clears.Part TypeKnown LocationsBFP Stage 1+AFP Stage 1+EXGP Stage 3+Code Casts: [servant] refers to a specific servant's name.[element] refers to a specific element type.(#) refers to the value of the Code Cast, 16/32/64.NameCategoryEffectchange()UtilitySwitches with the sub-Servantchange_[servant]()UtilitySwitches with the [servant]decoy(#)UtilitySummons Decoy for 15/25/30 seconds with S/M/L healthmoon_drive()UtilityFully Charges Moon Drive gauge and activate Moon Drive mode.treasure(#)UtilityS/M/L drop rate up for 120/180/180 secondscure()DefenseRemoves status effectsdef_up(#)DefenseS/M/L damage reduction and hitstun resist for 60/90/90 secondsheal(#)DefenseRecovers S/M/L healthheal_all(#)DefenseRecovers S/M/L health for all allied units in Sectorresist_[element](#)DefenseNullify [element] damage/status for 5/8 seconds/This includes [element] based attacks from Servants[element]_bomb()OffenseArea of Effect [element] damage and Hyper Armor ignoring Knockbackoff_up(#)OffenseS/M/L damage increase for 30/30/45 seconds.PrefixKey Code CastCohortchange()Temptingdecoy(#)Transformingmoon_drive()Luckytreasure(#)Purifyingcure()Protectivedef_up(#)Healingheal(#)Supportiveheal_all(#)Sanitizedresist_poison(#)Fireproofresist_flame(#)Thermalresist_frost(#)Insulatedresist_lightning(#)Toxicpoison_bomb()Infernalflame_bomb()Freezingfrost_bomb()Electrifiedlightning_bomb()Aggressiveoff_up(#)Mystic Codes:For Possible Drop, stage based drops will be in this notation: [Arc abbreviation] [S/C]# [Difficulty abbreviations] [EX clear if necessary] such as FP S1 N for Flame Poem Stage 1 Normal Mode or OW S4 VH EX for Orchid Words Stage 4 Very Hard Mode EX rating clear or FP C1 for Flame Poem Chapter 1. If the (EX) is in Parenthesis, it is not a EX clear reward.If (Story) is added to the end, it is possible this item can only be obtained in the listed manner by entering Story Mode of the appropriate Arc; otherwise, free battle should work.??? type effects (listed here as random), will give an effect based on the random type. The random types and cast counts listed here are based on an independent test of 100 crafts per Mystic Code.When a random_(#) shows up as random_(#/#), the left number is for [element]_resist. In such cases, the Cast #'s higher values are usually for resist_element(#) and cure() and the lower values are for other Codes and cure().

Code Cast/Mystic Codes: 92 items

(EX) Code Cast/Mystic Codes: They only can be obtained by completing Main Story Stages on ''Hard'' & ''Very Hard'' with ''EX'' Score.RankNamePossible DropsCostParts NeededDSovereign's RobeDefault--DPurification ChokerFP S1 N15000-DFairy HaoriFP S1 N 14500-DRusty Ceremonial SwordFP S2 N16100-CPrisoner's ClothesD Stage 2--CCohort's MantleFP S1 N 30000-CCeremonial SwordFP S5 N29900-C Flame TalismanFP S3 N33200-CSickness TalismanOW S1 N 33200-CFlag of GuidanceFP S2 N30800-CCohort's Flm. Emblem Sld.OW S2 N33700-CCohort's Psn. Emblem Sld.OW S3 N33700-C?'s Clouded Crystal Ball.FP S6 N29600-CCohort's BannerOW S4 N31500-CThief MaskFP S4 N29000-BCohort's MantleFP S4 N58000-BCohort's HaoriD S261000-BCohort's BannerFP S4 H + GP C1 (Story)64700-BCohort's Ceremonial SwordD S5 N62200-BCohort's Flm. Emblem Sld.FP S1 H/OW S3 N61200- BCohort's Psn. Emblem Sld.FP S2 H/OW S4 N61200-BCohort's Fst. Emblem Sld.FP S3 H/OW S5 N61200-BCohort's Lt. Embelm Sld.FP S4 H/D S2 N61200-BPhoenix Mantle FP S1 H/OW S5 N64200-BViper Mantle FP S2 H/D S2 N64200-BFrost Wolf Mantle FP S3 H/D S4 N64200-BThunder Beast Mantle FP S4 H/D S5 N64200-B?'s Angel's HaoriFP S5 N / OW S1 H63200-BCeremonial SwordFP S5 H67200B x 1BFlag of GuidanceOW S1 N/FP S4/S6 N EX64700B x 1BPoison Flame D.'s ScaleOW S2 H61400-BLightning Snow D.'s ScaleOW S3 H61400-BMage's Silver StaffOW S2 N64200-BThief MaskD S3 N61900-BDefender's Great ShieldGP S1 N60500-BAwakening RingD S2 N EX63200B x 1B?'s Rusty Holy SwordGP S1/S2 N EX81000B x 2B?'s Cohort's AlexandriteFP S2 H 62500B x 1B?'s Mercury CatalystOW S5 N EX66500B x 1B?'s Unarmed Clown PuppetD S5 N EX62200B x 1B ?'s Dragon Heart Beat Artoria in all 4 hidden sidequests79200B x 2B?'s Spirit TesseractGP S6 N EX/FP S2 H 64600B x 2A?'s Bay Leaf VeilNero Bond 30120000 -A?'s Shard of Cruel StoneTamamo Bond 30 120000-A?'s Muddy SwordAltera Bond 30 120000-A?'s Rusty IllusionNameless Bond 30 120000-A?'s Scrap of GiLi Shuwen Bond 30 120000-A?'s Crest of the SunGawain Bond 30120000 -A?'s Rune Stone EarringCu Chulainn Bond 30120000 -A?'s Transfusion PackElizabeth Bond 30120000 -A?'s Wheel of SuryaKarna Bond 30120000 -A?'s Horseshoe of Red HareLu Bu Bond 30120000 -A?'s Old MirrorMedusa Bond 30120000 -A?'s Trade LettersArchimedes Bond 30120000 -A?'s Conqueror's Mantle PieceIskandar Bond 30120000 -A?'s Sheath of the Holy SwordArtoria Bond 30120000 -A?'s Ancient Snake SkinGilgamesh Bond 30 120000- A?'s Holy Flag of SalvationJeanne Bond 30 120000 -A?'s Cohort's MantleFP S4 H 114500-A?'s Cohort HaoriD S2 H112000-A?'s Cohort's BannerOW S2 H 130500-A?'s Cohort's Ceremonial SwordD S5 H 117400-A?'s King's MantleFP S5 H113000-A?'s Angel's HaoriOW S1 H117000-AFlag of GuidanceGP S3 H131900-A?'s Mage's Silver StaffOW S3 H131900-A Thief MaskD S3 H 123300-ADefender's Great ShieldGP S1 H + GP C1 H (Story)116500-A?'s Awakening RingGP S5 H (EX)122400B x 1, A x 2ACohort's Spirit StoneGP S6 N131000A x 2A?'s Moonlight PendantGP S6 N125500A x 1A?'s Rusty Holy SwordOW S3 H (EX)140500B x 1, A x 2ACeremonial SwordOW S1 VH/FP S5 H EX123400Ax1AFt./Fl. Dragon CrestOW S6 EX/FP S4 VH128500Ax1APn./Lt. Dragon CrestD S7 H EX/D S1 Hx4 (EX)128500Ax1ACohort's AlexandriteOW S3 VH EX/GP S7 Hx2 (EX)127500Ax1A?'s Mercury CatalystGP S2/OW S3 VH 127500Ax1

Special Costumes

This does not include Default, Prior Game Save File, Preorder/Special edition, or DLC costumes. Servant Costume 1 Unlock Method Costume 2 Unlock Method Costume 3 Unlock Method Nero Claudius Crimson Noble Wear FP Epilogue Bond Event Saber Venus - - - - - - Artoria Pendragon Lapis Lazuli Dress Sidestory Clear Gawain Formal Knight Sidestory Clear Altera Head Nurse of Steel D Epilogue Bond Event Archimedes Scholar of Velber Sidestory Clear Tamamo no Mae Student Outfit OW Epilogue Bond Event Iskandar Armor King Sidestory Clear Medusa Career Lady Sidestory Clear Li Shuwen Blk. & Ylw. Dragon Sidestory Clear Lu Bu Great DX General Sidestory Clear Karna Charitable Clothing Sidestory Clear Elizabeth Bathory Idol's Sleep Wear Sidestory Clear Dark Eliza Bond Lv. 10 Void Dark Bond Lv. 20 Cu Chulainn Blue Casual Jacket Sidestory Clear Gilgamesh Festive Robe Sidestory Clear Nameless Nameless Butler Outfit Sidestory Clear Jeanne D'Arc Schoolgirl Blazer Sidestory Clear

Events: (255 items)

With the exception of 009, these will be filled by finishing the Story and Side stories and leveling up your Bonds to 30.Some Bond Events may occur with lower bonds by progressing the Story. Finishing an Arc seems to significantly lower the Bond requirement for the Main Servant related to the Arc.

Events: Flame Poem Arc

Flame Poem ArcNumberEvent NameUnlock001C1: Prologue 1C1 Prologue002C1: Prologue 2C1 Prologue003C1: Prologue 2C1 Prologue004C1: First My RoomTalk with Saber005C1: After My RoomStage 1006C1: Before Battle BeginsStage 1007C1: Battle BeginsStage 1 Clear008C1: Live EventStage 1 Clear009C1: My Room (Defeat)Be Defeated on Stage 1010C1: Battle EndsStage 1 Clear011C1: My Room After BattleMy room after Stage 1 Clear012C2: Before Battle BeginsChapter 2013C2: My Room Before BattleChapter 2 My Room014C2: Battle BeginsStage 2015C2: Battle EndsStage 2 Clear016C2: End of ChapterChapter 2 Clear017C3: Before Battle BeginsChapter 3018C3: My Room Before Battle 1Chapter 3 My Room019C3: My Room Before Battle 2Chapter 3 My Room020C3: Battle BeginsStage 3021C3: Battle Ends 1Stage 3 Clear022C3: Battle Ends 2Stage 3 Clear023C3: My Room After BattleMy Room after Stage 3 Clear024C4: Before Battle BeginsChapter 4025C4: My Room Before BattleChapter 4 My Room026C4: Battle Ends 1Stage 4 Clear027C4: Battle Ends 2Stage 4 Clear028C4: My Room After BattleMy Room after Stage 4 Clear029 C5: Before Battle Begins 1Chapter 5 030C5: Before Battle Begins 2 Chapter 5031C5: My Room Before Battle Chapter 5 My Room032 C5: Before Battle Begins 3Stage 5033C5: GOB Activation Event Stage 5 034C5: Before Boss Battle Begins Stage 5035C5: Battle Ends Stage 5 Clear 036 C6: Before Battle BeginsChapter 6 037C6: Battle Ends Chapter 6 Clear 038Flame Poem Arc: Epilogue Flame Poem Arc Clear039Flame Poem Arc: My Room Epilogue Flame Poem Arc after Flame Poem Arc Clear 040Bond Event 1Nero Bond 4041Bond Event 2Nero Bond 8042Bond Event 3Nero Bond 10043 Bond Event 4Nero Bond 15/Nero Bond 10/Epilogue044Bond Event 5Nero Bond 10/Epilogue

Events: Orchid Words Arc

Orchid Words ArcNumberEvent NameUnlock045 C1: PrologueC1 Prologue046 C1: Before Battle BeginsChapter 1047C1: First My Room 1 Chapter 1 My Room 048 C1: First My Room 2Chapter 1 My Room049 C1: Battle BeginsStage 1050 C1: Battle Ends 1 Stage 1 Clear051 C1: Battle Ends 1Stage 1 Clear 052 C1: My Room After Battle My Room after Stage 1 Clear053C2: Before Battle Begins 1Chapter 2054C2: Before Battle Begins 2Chapter 2055C2: My Room Before BattleChapter 2 My Room056C2: Battle Ends 1Stage 2 Clear 057C2: Battle Ends 2Stage 2 Clear058C2: My Room After BattleMy Room after Stage 2 Clear059 C3: Before Battle BeginsChapter 3060C3: My Room Before BattleChapter 3 My Room061C3: Battle BeginsStage 3062C3: Boss Battle BeginsStage 3 Boss063C3: Boss Battle Ends 1Stage 3 Clear064C3: Boss Battle Ends 2Stage 3 Clear065C3: My Room After BattleMy Room after Stage 3066C4: Before Battle BeginsChapter 4067C4: My Room Before BattleChapter 4 My Room068C4: Boss Battle Ends 1Stage 4 Clear069 C4: Boss Battle Ends 2Stage 4 Clear070C4: My Room After BattleMy Room after Stage 4 Clear071C5: Before Battle BeginsChapter 5072C5: My Room Before BattleChapter 5 My Room073 C5: Boss Battle BeginsStage 5 Boss074C5: Boss Battle EndsStage 5 Clear075C6: Before Battle BeginsChapter 6076Orchid Words Arc: EpilogueOrchid Words Arc Clear077My Room After EpilogueMy Room after Orchid Words Arc Clear078Bond Event 1 Tamamo Bond 4 079Bond Event 2Tamamo Bond 8/Tamamo Bond 6/Epilogue 080Bond Event 3Tamamo Bond 10/Tamamo Bond 6/Epilogue081Bond Event 4 Tamamo Bond 11/Tamamo Bond 8/Epilogue 082 Bond Event 5Tamamo Bond 9/Epilogue083Bond Event 6Tamamo Bond 11/Epilogue084Bond Event 7Tamamo Bond 13/Epilogue085Tamamo Bond Event 8Tamamo Bond 15/Epilogue

Events: Dawn Arc

Dawn ArcNumberEvent NameUnlock086 C1: PrologueChapter 1087C1: Before Battle BeginsChapter 1088C1: Boss Battle BeginsStage 1 Boss089C1: Battle Ends 1Stage 1 Clear090C1: Battle Ends 2Stage 1 Clear091C2: Before Battle BeginsChapter 2092C2: Boss Battle Begins 1Stage 2 Boss093C2: Boss Battle Begins 2Stage 2 Boss094C2: Boss BattleStage 2 Boss095C2: Battle Ends 1Stage 2 Clear096C2: Battle Ends 2Stage 2 Clear097C3: My Room Before Battle 1Chapter 3 My Room098C3: My Room Before Battle 2Chapter 3 My Room099C3: Battle BeginsStage 3100C3: BattleStage 3101C3: Boss Battle EndsStage 3 Clear102C4: My Room Before Battle 1Chapter 4 My Room103C4: My Room Before Battle 2Chapter 4 My Room104C4: My Room Before Battle 3 Chapter 4 My Room105C4: Boss Battle BeginsStage 4 Boss106C4 Boss Battle Ends 1Stage 4 Clear107C4: Boss Battle Ends 2Stage 4 Clear108C5: My Room Before Battle 1Chapter 5 My Room109C5: My Room Before Battle 2Chapter 5 My Room 110C5: Before Battle BeginsStage 5111C5: Sphere Boundary ActivationStage 5112C5: Boss Battle Ends 1Stage 5 Clear113C5: Boss Battle Ends 2Stage 5 Clear114C6: My Room Before Battle 1Chapter 6 My Room115C6: My Room Before Battle 2Chapter 6 My Room116C6: Before Battle BeginsChapter 6117C6: Battle BeginsStage 6118C6: Boss Battle EndsStage 6 Clear119C7: Before Boss Battle BeginsStage 7120C7: Boss Battle BeginsStage 7121C7: Boss BattleStage 7122C7: Boss Battle EndsStage 7 Clear123C8: Boss Battle EndsStage 8 Clear124Dawn Arc: EpilogueDawn Arc Clear125Dawn Arc: My Room After EpilogueMy Room after Dawn Arc Clear126 Bond Event 1Altera Bond 3127 Bond Event 2Altera Bond 4128 Bond Event 3Altera Bond 10129Bond Event 4Altera Bond 9/Epilogue 130Bond Event 5Altera Bond 9/Epilogue131Bond Event 6Altera Bond 11/Epilogue132Bond Event 7Altera Bond 13/Epilogue133Bond Event 8 Altera Bond 15/ Epilogue

Events: Golden Poem Arc

Golden Poem ArcNumberEvent NameUnlock134Golden Poem Arc: ProloguePrologue135C1: Before Boss BattleChapter 1136C1: Boss Battle EndsStage 1 Clear137C2: My Room Before Battle 1Chapter 2 My Room138C2: My Room Before Battle 2Chapter 2 My Room139C2: Before Battle BeginsStage 2140C2: Lu Bu Raid EventStage 2141C2: Battle EndsStage 2 Clear142C3: My Room Before Battle 1Chapter 3 My Room143C3: My Room Before Battle 2Chapter 3 My Room144C3: Battle BeginsStage 3145C3: Boss Battle Begins 1Stage 3 Boss146C3: Boss Battle Begins 2Stage 3 Boss147C3: Boss Battle EndsStage 3 Clear148C4: Before Battle BeginsChapter 4149C4: My Room Before BattleChapter 4 My Room150C4: King's Army AppearsStage 4 Boss151C4: Boss Battle Begins 1Stage 4 Boss152C4: Boss Battle Begins 2Stage 4 Boss153C4: Boss Battle EndsStage 4 Clear154C5: Before Battle BeginsChapter 5155C5: My Room Before Battle 1Chapter 5 My Room156C5: My Room Before Battle 2Chapter 5 My Room157C5: Bf. Boss Battle Begins 1Stage 5 Boss158C5: Bf. Boss Battle Begins 2Stage 5 Boss159C5: Boss Battle Ends 1Stage 5 Clear160C5: Boss Battle Ends 2 Stage 5 Clear161 C6: Boss Battle BeginsStage 6 Boss162C6: Boss Battle Ends 1Stage 6 Clear163C6: Boss Battle Ends 2Stage 6 Clear164C6: Boss Battle Ends 3Stage 6 Clear165C7: Boss Battle Ends 1Stage 7 Clear165C7: Boss Battle Ends 1Stage 7 Clear166C7: Boss Battle Ends 2Stage 7 Clear167Golden Poem Arc: EpilogueGolden Poem Arc Clear168My Room After EpilogueMy Room after Golden Poem Arc Clear169 Bond Event 1Nero Bond 17?/Nero Bond 15/Epilogue170Bond Event 2Nero Bond 19?/Nero Bond 17/Epilogue171Bond Event 3Nero Bond 21?/Nero Bond 19/Epilogue172Bond Event 4Nero Bond 24?/Nero Bond 21/Epilogue173Bond Event 5Nero Bond 23/Epilogue174Bond Event 6Nero Bond 25/Epilogue

Events: Side Stories I

Cu Chulainn Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock175Ch. 1: Before Battle Begins Stage 1 176 Ch 1: Battle EndsStage 1 Clear 177Ch. 2: Before Battle BeginsStage 2178Ch. 2: Battle Ends Stage 2 Clear 179Ch. 3: Before Battle Begins Stage 3 180EpilogueStage 3 ClearLi Shuwen Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock181Ch. 1: Before Battle Begins Stage 1 182 Ch 1: Battle EndsStage 1 Clear 183Ch. 2: Before Battle BeginsStage 2184Ch. 2: Battle Ends Stage 2 Clear 185Ch. 3: Before Battle Begins Stage 3 186EpilogueStage 3 ClearGawain Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock187Ch. 1: Before Battle Begins Stage 1 188 Ch 1: Battle EndsStage 1 Clear 189Ch. 2: Before Battle BeginsStage 2190Ch. 2: Battle Ends Stage 2 Clear 191Ch. 3: Before Battle Begins Stage 3 192EpilogueStage 3 ClearNameless Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock193Ch. 1: Before Battle Begins Stage 1 194 Ch 1: Battle EndsStage 1 Clear 195Ch. 2: Before Battle BeginsStage 2196Ch. 2: Battle Ends Stage 2 Clear 197Ch. 3: Before Battle Begins Stage 3 198EpilogueStage 3 ClearMedusa Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock199Ch. 1: Before Battle Begins Stage 1 200 Ch 1: Battle EndsStage 1 Clear 201Ch. 2: Before Battle BeginsStage 2202Ch. 2: Battle Ends Stage 2 Clear 203Ch. 3: Before Battle Begins Stage 3 204EpilogueStage 3 ClearLu Bu Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock205Ch. 1: Before Battle Begins Stage 1 206 Ch 1: Battle EndsStage 1 Clear 207Ch. 2: Before Battle BeginsStage 2208Ch. 2: Battle Ends Stage 2 Clear 209Ch. 3: Before Battle Begins Stage 3 210EpilogueStage 3 ClearKarna Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock211Ch. 1: Before Battle Begins Stage 1 212 Ch 1: Battle EndsStage 1 Clear 213Ch. 2: Before Battle BeginsStage 2214Ch. 2: Battle Ends Stage 2 Clear 215Ch. 3: Before Battle Begins Stage 3 216EpilogueStage 3 Clear

Events: Side Stories II

Jeanne D'Arc Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock217Ch. 1: Before Battle Begins Stage 1 218 Ch 1: Battle EndsStage 1 Clear 219Ch. 2: Before Battle BeginsStage 2220Ch. 2: Battle Ends Stage 2 Clear 221Ch. 3: Before Battle Begins Stage 3 222EpilogueStage 3 ClearIskandar Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock223Ch. 1: Before Battle Begins Stage 1 224 Ch 1: Battle EndsStage 1 Clear 225Ch. 2: Before Battle BeginsStage 2226Ch. 2: Battle Ends Stage 2 Clear 227Ch. 3: Before Battle Begins Stage 3 228EpilogueStage 3 ClearGilgamesh Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock229Ch. 1: Before Battle Begins Stage 1 230 Ch 1: Battle EndsStage 1 Clear 231Ch. 2: Before Battle BeginsStage 2232Ch. 2: Battle Ends Stage 2 Clear 233Ch. 3: Before Battle Begins Stage 3 234EpilogueStage 3 ClearElizabeth Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock235Ch. 1: Before Battle Begins Stage 1 236 Ch 1: Battle EndsStage 1 Clear 237Ch. 2: Before Battle BeginsStage 2238Ch. 2: Battle Ends Stage 2 Clear 239Ch. 3: Before Battle Begins Stage 3 240EpilogueStage 3 ClearArchimedes Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock241Ch. 1: Before Battle Begins Stage 1 242 Ch 1: Battle EndsStage 1 Clear 243Ch. 2: Before Battle BeginsStage 2244Ch. 2: Battle Ends Stage 2 Clear 245Ch. 3: Before Battle Begins Stage 3 246EpilogueStage 3 ClearArtoria Side StoryNumberEvent NameUnlock NumberEvent NameUnlock NumberEvent NameUnlock247Ch. 1: Event before Start of BattleStage 1 248Ch. 1: Event before BattleStage 1 249Ch. 1: Battle EndsStage 1 Clear250Ch. 2: Event before Start of BattleStage 2 251Ch. 2: Event before BattleStage 2 252Ch. 2: Battle EndsStage 2 Clear253Ch. 3: Event before Start of BattleStage 3 254Ch. 3: Event before BattleStage 3 255Ch. 3: Battle EndsStage 3 Clear

Encyclopedia

Encyclopedia:SE.RA.PH to Moon's Holy Grail War - Unlock at StartVelber to Regalia - Flame Poem Arc ClearNPC to Portal - Unlock at StartBlood Fort Andromeda - Flame Poem Arc Stage 2Craft Item to Dragon Breath - Unlock at Start Natural Body to Crest of the Star - Orchid Words Arc ClearTech & Understanding to Item Construction - Flame Poem Arc ClearMagic Resistance - Unlock at StartMad Enhancements - Orchid Words Stage 3 ClearPresence Concealment - Flame Poem Stage 3 ClearIndependent Action - Flame Poem Arc ClearRiding - Unlock at StartTrue Name Discernment - Dawn Arc Chapter 2God's Resolution - Dawn Arc Chapter 2 High Speed Incantation - Flame Poem Arc Clear Nero Claudius - Unlock at StartTamamo no Mae - Flame Poem Arc ClearAltera - Orchid Words ClearNameless - Flame Poem Arc Chapter 3Cu Chulainn - Flame Poem Arc Chapter 3Gawain - Flame Poem Arc Chapter 3Li Shuwen - Flame Poem Arc Chapter 3Lu Bu - Orchid Words Arc Chapter 1Karna - Orchid Words Arc Chapter 1Medusa - Orchid Words Arc Chapter 1Elizabeth Bathory - Orchid Words Arc Chapter 1Iskandar - Dawn Arc Chapter 2Jeanne D'Arc - Dawn Arc Chapter 2Gilgamesh - Dawn Arc Chapter 2Artoria Pendragon - Artoria Side Story ClearArchimedes - Flame Poem Arc ClearAestus Domus Aurea - Unlock at StartEightfold Blessing of Amaterasu - Flame Poem Arc ClearTear Drop Photon Ray - Orchid Words Arc Clear Unlimited Blade Works - Flame Poem Arc Chapter 3No Second Strike - Flame Poem Arc Chapter 3Excalibur Galatine - Flame Poem Arc Chapter 3Gae Bolg - Flame Poem Arc Chapter 3Bathory Erzsebet - Orchid Words Arc Chapter 1Vasavi Shakti - Orchid Words Arc Chapter 1God Force - Orchid Words Arc Chapter 1Bellerophon - Orchid Words Arc Chapter 1Katoptron Katopregon - Flame Poem Arc ClearIonioi Hetairoi - Dawn Arc Chapter 2Excalibur - Artoria Side Story ClearEnuma Elish - Dawn Arc Chapter 2La Pucelle - Dawn Arc Chapter 2Mare Aurum, the Capitol of Roses - Unlock at StartMare Luxuria, the Capital of Lust -Flame Poem Arc Stage 3Mare Carcer, Titan's Dark Tomb - Flame Poem Arc Stage 5Mare Melum, City of Lost Destiny - Flame Poem Arc Stage 2Mare Origo, Stormy Sea Palace - Flame Poem Arc Stage 4

Music

There are 32 Music to unlock. To unlock the music, you must hear the music. This means to unlock Defeat, you must lose at least once. Skipping cutscenes can result in Music being heard later or not at all.Possible Unlocks are one way to unlock. Some Music may have multiple methods of Unlocking. Number Name Possible Unlock Possible Theme 01 Main Theme Unlock at Start Start Theme 02 Stage Track 1 FP Stage 1 Mare Aurum Theme 03 Stage Track 2 FP Stage 2 Mare Luxuria Theme 04 Stage Track 3 FP Stage 3 Mare Melum Theme 05 Stage Track 4 FP Stage 4 Mare Origo Theme 06 Stage Track 5 FP Stage 5 Mare Carcer Theme 07 Generic Track 1 OW Stage 3 Intro 08 Generic Track 2 FP Stage 2 Blood Fort Theme 09 Generic Track 3 FP Stage 3 Struggling/Servant Slammer 10 Generic Track 4 OW Stage 3 11 Generic Track 5 FP Stage 3 12 Generic Track 6 Story Mode (GP) 13 Generic Track 7 Li Shuwen Side Story 14 Generic Track 8 Flame Poem Arc Clear 15 Generic Track 9 FP Prologue 16 Battle Track 1 Artoria Noble Phantasm Artoria Noble Theme 17 Battle Track 2 Nameless Noble Phantasm Nameless Noble Theme 18 Battle Track 3 FP Stage 2 Elizabeth Theme 19 Battle Track 4 OW Stage 4 Gilgamesh Theme 20 Battle Track 5 Nero Noble Phantasm Nero Noble Theme 21 Battle Track 6 FP Stage 1 Clear Tamamo Theme 22 Battle Track 7 FP Stage 3 Boss Cathedral Theme 23 Battle Track 8 Moon Drive Mode Moon Drive Theme 24 Boss Track 1 FP Stage 1 Boss Boss Theme 25 Boss Track 2 FP Stage 6 Boss Sephyr Theme 26 Victory FP Stage 1 Clear Victory Theme 27 Defeat Lose a battle Defeat Theme 28 Servant Debut FP Stage 1 Boss Servant Entrance Theme 29 Result FP Stage 1 Clear Result Page Theme 30 My Room Enter My Room My Room Theme 31 Staff Credits A Flame Poem Arc Clear Credits Theme 32 Staff Credits B Golden Poem Arc Clear Full Credits Theme

Notes

If you have something for support this guide just say it on the comments, thanks~If you find any issue/mistake on this guide let me it know on the comments.

17 条留言

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Kilervi

8 月 10 日 上午 7:00

Thanks for the guide!

Krishna

2024 年 6 月 29 日 上午 9:20

Do magic resistance instant skills reduce/negate sector traps dmg? I'm trying to ex very hards but I don't have a mystic code with flame, electric and frost resistance at the same time so I will be hit at the very least with one of the three

JhonDexᗜˬᗜ

2024 年 1 月 18 日 下午 8:01

Here I am, looking for a way to have all the Code issued and have the game at 100%, thanks for taking all this patience to make this amazing guide.

Raidaxs

[作者]

2022 年 8 月 21 日 下午 4:33

Alright, thanks! @The Lunar Douche I will fix it

The Lunar Douche

2022 年 8 月 21 日 下午 2:28

Yo, thanks for the guide. Kinda late to the party, but I should probably note for posterity that Ceremonial Sword (B) unlocks by beating FP S5 on Hard, not Normal.Furthermore, some of the Mystic Code unlocks can be tricky to do, i. e. some of them require players to select "Play the Whole Chapter" in order to work (not that I have an extensive list on hand).Other than that, very helpful and well written.

alcon890

2022 年 4 月 15 日 下午 4:05

I finish the flame poem arc but I can't unlock the achievment of "Beyond the Applause", any help?

I NEED MORE POWER

2021 年 11 月 14 日 下午 6:15

W guide

King Of Lolis

2021 年 7 月 2 日 下午 6:12

change* forgot to put when i type fast whoops

King Of Lolis

2021 年 7 月 2 日 下午 6:11

godamn i didnt know you could just controls in options to use mouse for attacking and camera movementi beaten the game harder way lolps dunno if anyone is reading this but is extella link worth buying now on summer sale for 35 euros??

「Sh1k1」

2021 年 7 月 2 日 下午 6:05

Currently working on "perfect"-ing the game.Any way to increase Venus' bond level? I've spammed using Code Casts on her but seen no change, and I'd be extremely happy if I could just install a couple more Skills on her.

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